Highlight 1 – Masquerade

Lead Game Design & Technical Design | Unreal

Group Project | 9 Month | Released 16 May 2025

Masquerade is our Graduation Project, a Romeo and Juliet-inspired puzzle-narrative game where, guided by the mysterious Narrator, you’ll navigate a deceptive theater filled with rotating sets, puzzles and hidden dangers. But beware—a menacing shadow looms over this place…

Highlight 2 – Place On Fire

All Aspects | Unreal

Solo Project | 2 Month | Released 11 May 2025

Place On Fire is a “chaotic rotisserie turned multitasking endurance marathon”. Based on small individual challenges that synergize together, it slowly ramps up the difficulty to kindly overwhelm the player with different gameplays.

Highlight 3 – Event Dispatcher Hub

Blueprints Programming | Unreal

Solo Project | First version done in 2022

The Event Dispatcher Hub is a custom Unreal Engine plug-in developed to allow for game-wide, reference-free Event calling and binding, inspired by Knut Øverbye’s work. Its simplicity and designer-friendliness have made it appear in every project since its creation in 2022, including my graduation project Masquerade found above.