Making games, making art, one release at a time
Hi! Welcome! My name is Miya Loustalot, Technical Game Designer; and I love creating (and playing) games of all types.
This website is part portfolio and part blog, with the aim of explaining my workflow and thoughts on game development,
among other things.
Please enjoy!
Highlight 1 – Fading Echo
Intern Game Designer | Unreal
Emeteria | 6 Month | Released 21 July 2026
Fading Echo is a fast-paced elemental action-adventure RPG in which I’ve had the tremendous honour of working on alongside the talented people of Emeteria.
Play as One, a young Legend, and manipulate the elements to fight and save your home Corel.
Play it Now!!
Highlight 2 – Masquerade
Lead Game Design & Technical Design | Unreal
Group Project | 9 Month | Released 07 July 2025
Masquerade is our Graduation Project, a Romeo and Juliet-inspired puzzle-narrative game where, guided by the mysterious Narrator, you’ll navigate a deceptive theater filled with rotating sets, puzzles and hidden dangers. But beware—a menacing shadow looms over this place…
Currently at a 98% positive reviews on Steam, Masquerade is by far my biggest and most popular game. Take a look at it!
Highlight 3 – Place On Fire
All Aspects | Unreal
Solo Project | 2 Month | Released 11 May 2025
Place On Fire is a “chaotic rotisserie turned multitasking endurance marathon”. Based on small individual challenges that synergize together, it slowly ramps up the difficulty to kindly overwhelm the player with different gameplays.