
“Open the doors of your unknown and explore this reflective landscape. Those buttons are good for you. I promise.”
Aria Math is a first-person puzzle prototype made under a month as an attempt to train my atmospheric and “camera feeling” abilities.
In Aria Math, you are placed in an empty white void and have to make your way through it, one puzzle at a time. Each button is linked to a set of walls or tunnels that can be opened or closed. Using those and the Level Design; each room ends up as a simple puzzle in a moody atmosphere.
On top of this, there are secondary ambiance elements like eyes that look at you but darken your screen if you look at them, a bright light that you can snuff out if you so wish, and some environmental lightning-like effects.
Genre: Puzzle Game
Release Date: 28 February 2024
Language: English
Duration: ~15 minutes
Roles I Had: All Aspects (Game Design, Blueprint Programming, Game Art, Sound Design, Music)
Production Time: 1 Month
Engine: Unreal Engine 5
Target Platform: Windows PC