Author: Miya Loustalot

  • Spiritdancer

    Preview of Spiritdancer, a proof-of-concept where you rush and fly around a city while freely changing your mass.

  • Pokémon Decompression

    Miya Loustalot’s Deep Dive into her Pokémon Sprite Decompression implementation into Unreal Engine.

  • TTRPGs

    Miya Loustalot presents her work on various personal Tabletop RPGs over the years, mainly the maps she has done when playing online.

  • Unreal Engine Research

    Miya Loustalot’s public Unreal Engine research document, containing tips and info about how to use Unreal Engine efficiently.

  • Masquerade Deep

    Miya Loustalot’s Deep Dive into the Game Design of Masquerade, a Graduation Project from ArtFX Montpellier made with Unreal Engine.

  • Masquerade

    Overview of Masquerade, a Graduation project from ArtFX Montpellier in which Miya Loustalot participated. A twisted retelling of Shakespeare’s Romeo and Juliet.

  • Place On Fire Deep

    Miya Loustalot’s Deep Dive into the Game Design of Place on Fire, a chaotic video game where you need to survive in a crazy rotisserie.

  • Place On Fire

    Overview of Place on Fire, a chaotic video game by Miya Loustalot where you need to survive in a crazy rotisserie.

  • Squeaky Clean Deep

    Miya Loustalot’s Deep Dive into the Game Design of Squeaky Clean, a slippery and chaotic submission for the Global Game Jam 2025.

  • Squeaky Clean

    Overview of Squeaky Clean, Miya Loustalot’s submission to the Global Game Jam 2025 where you play as Octave the Octopus in a funny and slippery experience!