Author: Miya Loustalot
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Spiritdancer
Preview of Spiritdancer, a proof-of-concept where you rush and fly around a city while freely changing your mass.
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Pokémon Decompression
Miya Loustalot’s Deep Dive into her Pokémon Sprite Decompression implementation into Unreal Engine.
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TTRPGs
Miya Loustalot presents her work on various personal Tabletop RPGs over the years, mainly the maps she has done when playing online.
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Unreal Engine Research
Miya Loustalot’s public Unreal Engine research document, containing tips and info about how to use Unreal Engine efficiently.
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Masquerade Deep
Miya Loustalot’s Deep Dive into the Game Design of Masquerade, a Graduation Project from ArtFX Montpellier made with Unreal Engine.
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Masquerade
Overview of Masquerade, a Graduation project from ArtFX Montpellier in which Miya Loustalot participated. A twisted retelling of Shakespeare’s Romeo and Juliet.
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Place On Fire Deep
Miya Loustalot’s Deep Dive into the Game Design of Place on Fire, a chaotic video game where you need to survive in a crazy rotisserie.
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Place On Fire
Overview of Place on Fire, a chaotic video game by Miya Loustalot where you need to survive in a crazy rotisserie.
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Squeaky Clean Deep
Miya Loustalot’s Deep Dive into the Game Design of Squeaky Clean, a slippery and chaotic submission for the Global Game Jam 2025.
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Squeaky Clean
Overview of Squeaky Clean, Miya Loustalot’s submission to the Global Game Jam 2025 where you play as Octave the Octopus in a funny and slippery experience!