“The ant colony is under attack! Spiders are coming! Using sweet nectar droplets, recruit powerful insect fighters and fend off the danger.”

Nemophore is our first-year end-of-year project we realized together with Zayn. It is a “Plants vs. Zombies“-inspired prototype realized in about 2 months.

In Nemophore, you manage a group of Insects defending their home against enemy Spiders. Your main resource is Nectar, using it to place more Insects and prevent the Spiders from reaching the left side of the Screen.
In your army, there are Nectar-producers like the Fourmiel, standard attackers like PANorpe or Menthe Religieuse; but also some special troops like the Pupillon or the Coccibelle, which increase dealt damage or heal your own troops respectively.
But the enemies too have special abilities! The Black Widow kills any Insect in one bite, and the Banana Spider makes every Spider move faster while it is on screen!
Consisting of three levels (and one pun-filled “meet the protagonists” section), Nemophore is one of my first finalized Unity project.

Genre: Casual Tower Defense
Release Date: 01 April 2021
Language: French
Duration: ~20 minutes

Roles I Had: Game Design, Programming, Music & SFXs
Production Time: 2 Months
Engine: Unity
Target Platform: Windows PC

Zayn CARDOT – All Artistic Aspects