“Still trapped on the alien planet Cocytus, Boston finds himself in an underwater Spire; searching for a mysterious ‘Pyramid’. According to Maggie, here lies the key to their escape…”

As part of a school project, we took on the task of making a “The Dig“(1995)-inspired game, using the same characters, location, and inheriting a mechanic of our choice.
All in under three weeks, as our very first Unreal Engine project.

The DIIG is a puzzle game where the goal is to find the mysterious Pyramid, treasure of Cocytus. You can pick up and place light-bending gems to refract light beams into receptors; opening up the way, there are also special gems that split the light in two!
Along the way, you’ll find stone tablets containing hints on what to do, for example giving out the sequence of statue rotations to perform to unlock another light receptor.

Genre: Puzzle Game
Release Date: 16 December 2022
Language: French
Duration: ~20 minutes

Roles I Had: Game Design, Puzzle Design, Music Composing
Production Time: 3 Weeks
Engine: Unreal Engine 5
Target Platform: Windows PC

Marius AUTHIER – Environment Artist
Camille BARRAL – Environment Artist
Benoit BARRAU – Gameplay Programmer, VFX Artist
Cindy BERGIER – Environment Artist, Concept Artist
Zayn CARDOT – Character Concept, Environment Artist
Arthur CATHELIN – Gameplay Programmer
Arthur CAUCHOIS – Game Designer
Joana CORREIA – Environment Artist
Valentin COUBRONNE – Props Artist
Mélina ELBAZ
– Game Designer, Puzzle Designer
Maxime GUEDON – Character Artist
Steven LAMERLY – Gameplay Programmer
Nathan MERCIER
– Lead Programmer
Dorian NOIREL – Producer, Lead Designer
Ludovic ROUSSELLE – Lead Artist