Category: Articles

  • Spiritdancer

    Preview of Spiritdancer, a proof-of-concept where you rush and fly around a city while freely changing your mass.

  • Pokémon Decompression

    Miya Loustalot’s Deep Dive into her Pokémon Sprite Decompression implementation into Unreal Engine.

  • TTRPGs

    Miya Loustalot presents her work on various personal Tabletop RPGs over the years, mainly the maps she has done when playing online.

  • Unreal Engine Research

    Miya Loustalot’s public Unreal Engine research document, containing tips and info about how to use Unreal Engine efficiently.

  • Masquerade Deep

    Miya Loustalot’s Deep Dive into the Game Design of Masquerade, a Graduation Project from ArtFX Montpellier made with Unreal Engine.

  • Place On Fire Deep

    Miya Loustalot’s Deep Dive into the Game Design of Place on Fire, a chaotic video game where you need to survive in a crazy rotisserie.

  • Squeaky Clean Deep

    Miya Loustalot’s Deep Dive into the Game Design of Squeaky Clean, a slippery and chaotic submission for the Global Game Jam 2025.

  • The Jukebox

    The pieces of video game music that Miya Loustalot has produced over the years for all of her various projects, with added bonus commentary and trivia!

  • Nemophore Deep

    Miya Loustalot’s Deep Dive into the Game Design of Nemophore, a Plants vs Zombie-inspired game made together with Zayn Cardot.

  • Shattered Deep

    Miya Loustalot’s Deep Dive into the Game Design of Shattered, her GMTK Game Jam 2021 submission where you solve small action puzzles in 10 seconds