Tag: behind the scenes

  • Masquerade Deep

    Miya Loustalot’s Deep Dive into the Game Design of Masquerade, a Graduation Project from ArtFX Montpellier made with Unreal Engine.

  • Masquerade

    Overview of Masquerade, a Graduation project from ArtFX Montpellier in which Miya Loustalot participated. A twisted retelling of Shakespeare’s Romeo and Juliet.

  • Place On Fire Deep

    Miya Loustalot’s Deep Dive into the Game Design of Place on Fire, a chaotic video game where you need to survive in a crazy rotisserie.

  • Place On Fire

    Overview of Place on Fire, a chaotic video game by Miya Loustalot where you need to survive in a crazy rotisserie.

  • Squeaky Clean Deep

    Miya Loustalot’s Deep Dive into the Game Design of Squeaky Clean, a slippery and chaotic submission for the Global Game Jam 2025.

  • Squeaky Clean

    Overview of Squeaky Clean, Miya Loustalot’s submission to the Global Game Jam 2025 where you play as Octave the Octopus in a funny and slippery experience!

  • Nemophore Deep

    Miya Loustalot’s Deep Dive into the Game Design of Nemophore, a Plants vs Zombie-inspired game made together with Zayn Cardot.

  • Nemophore

    Overview of Nemophore, a Plants vs Zombie game made by Miya Loustalot and Zayn Cardot

  • Shattered Deep

    Miya Loustalot’s Deep Dive into the Game Design of Shattered, her GMTK Game Jam 2021 submission where you solve small action puzzles in 10 seconds

  • Shattered

    Overview of Shattered, Miya Loustalot’s submission to the GMTK Game Jam 2021. You play as a young ghost collecting fragments of their soul within 10 seconds