Tag: deep dive

  • Pokémon Decompression

    Miya Loustalot’s Deep Dive into her Pokémon Sprite Decompression implementation into Unreal Engine.

  • Masquerade Deep

    Miya Loustalot’s Deep Dive into the Game Design of Masquerade, a Graduation Project from ArtFX Montpellier made with Unreal Engine.

  • Masquerade

    Overview of Masquerade, a Graduation project from ArtFX Montpellier in which Miya Loustalot participated. A twisted retelling of Shakespeare’s Romeo and Juliet.

  • Place On Fire Deep

    Miya Loustalot’s Deep Dive into the Game Design of Place on Fire, a chaotic video game where you need to survive in a crazy rotisserie.

  • Place On Fire

    Overview of Place on Fire, a chaotic video game by Miya Loustalot where you need to survive in a crazy rotisserie.

  • Squeaky Clean Deep

    Miya Loustalot’s Deep Dive into the Game Design of Squeaky Clean, a slippery and chaotic submission for the Global Game Jam 2025.

  • Squeaky Clean

    Overview of Squeaky Clean, Miya Loustalot’s submission to the Global Game Jam 2025 where you play as Octave the Octopus in a funny and slippery experience!

  • Baby Bubble Battle Deep

    Miya Loustalot’s Deep Dive into the Game Design of Baby Bubble Battle, her submission to the Global Game Jam 2024, a casual competitive fighting game

  • Baby Bubble Battle

    Overview of Baby Bubble Battle, Miya Loustalot’s submission to the Global Game Jam 2024 where two players fight while playing bouncy babies in an arena.

  • Event Dispatcher Hub Deep

    Miya Loustalot’s Deep Dive into the inner workings of her Event Dispatcher Hub plugin for Unreal Engine, inspired by Knut Øverbye’s work