Tag: deep dive
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Pokémon Decompression
Miya Loustalot’s Deep Dive into her Pokémon Sprite Decompression implementation into Unreal Engine.
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Masquerade Deep
Miya Loustalot’s Deep Dive into the Game Design of Masquerade, a Graduation Project from ArtFX Montpellier made with Unreal Engine.
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Masquerade
Overview of Masquerade, a Graduation project from ArtFX Montpellier in which Miya Loustalot participated. A twisted retelling of Shakespeare’s Romeo and Juliet.
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Place On Fire Deep
Miya Loustalot’s Deep Dive into the Game Design of Place on Fire, a chaotic video game where you need to survive in a crazy rotisserie.
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Place On Fire
Overview of Place on Fire, a chaotic video game by Miya Loustalot where you need to survive in a crazy rotisserie.
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Squeaky Clean Deep
Miya Loustalot’s Deep Dive into the Game Design of Squeaky Clean, a slippery and chaotic submission for the Global Game Jam 2025.
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Squeaky Clean
Overview of Squeaky Clean, Miya Loustalot’s submission to the Global Game Jam 2025 where you play as Octave the Octopus in a funny and slippery experience!
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Baby Bubble Battle Deep
Miya Loustalot’s Deep Dive into the Game Design of Baby Bubble Battle, her submission to the Global Game Jam 2024, a casual competitive fighting game
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Baby Bubble Battle
Overview of Baby Bubble Battle, Miya Loustalot’s submission to the Global Game Jam 2024 where two players fight while playing bouncy babies in an arena.
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Event Dispatcher Hub Deep
Miya Loustalot’s Deep Dive into the inner workings of her Event Dispatcher Hub plugin for Unreal Engine, inspired by Knut Øverbye’s work