The answers are in the article above; but also:
In short, those articles serve as ways to track my progress and thought processes over the years, and to give more context around my work.

Project Deep Dives

Here you will find “Deep Dives” for each big project I’ve worked on.
In them, I’ll explore in more details what I’ve done in each project, which problems I encountered, and how I solved them.

Other Projects

Here you will find other miscellaneous projects I’ve worked on over the years. Music, Tabletop RPG, Prototypes, Unreal Engine Research Documents, abandoned games, proof-of-concepts…
Not everything is here of course, but it’s a representative sample!

The Jukebox – Videogame music I’ve composed.

Unreal Engine Research – Notion hub with all of my Unreal Engine knowledge.

Tabletop RPGs – Custom maps for personal TTRPGs.

MUS3 – Ratchet & Clank using musical weapons proof-of-concept. (soon™)

2WORLDS: Gamut – Anxiety-based point-and-click survival horror prototype. (soon™)

Project Spiritdancer – Camera-feeling proof-of-concept switching your mass. (soon™)

Sonder – 2D prototype where switching music affects the boss’ moves. (soon™)

Project Thalia Iva – Fast FPS proof-of-concept where health is ammo. (soon™)

Pokémon Gen I Decompression Experiment – Inspired by RGMecEx’s video.

Project TT – Visual novel prototype in Unreal. (soon™)

Busy Bees – One-week puzzle proof of concept. (soon™)

Project Geometry Crash – One-week twin stick shooter “juice” experiment. (soon™)

Toil – Plastic Marble Run proof-of-concept in Unity. (soon™)