Category: Deep Dives
-
Masquerade Deep
Miya Loustalot’s Deep Dive into the Game Design of Masquerade, a Graduation Project from ArtFX Montpellier made with Unreal Engine.
-
Place On Fire Deep
Miya Loustalot’s Deep Dive into the Game Design of Place on Fire, a chaotic video game where you need to survive in a crazy rotisserie.
-
Squeaky Clean Deep
Miya Loustalot’s Deep Dive into the Game Design of Squeaky Clean, a slippery and chaotic submission for the Global Game Jam 2025.
-
Nemophore Deep
Miya Loustalot’s Deep Dive into the Game Design of Nemophore, a Plants vs Zombie-inspired game made together with Zayn Cardot.
-
Shattered Deep
Miya Loustalot’s Deep Dive into the Game Design of Shattered, her GMTK Game Jam 2021 submission where you solve small action puzzles in 10 seconds
-
The DIIG Deep
Miya Loustalot’s Deep Dive into the Game Design of THE DIIG, a “remake” of The Dig (1995) done as a group school project at Artfx Montpellier
-
Garden Slayer Deep
Miya Loustalot’s Deep Dive into the Game Design of Garden Slayer, her submission to the Global Game Jam 2023 where you slice and dice corrupted vegetables!
-

Evil Feeds Deep
Miya Loustalot’s Deep Dive into the Game Design of Evil Feeds, a horror-themed escape room-inspired experience where you solve puzzles and avoid a deadly fate!
-
Baby Bubble Battle Deep
Miya Loustalot’s Deep Dive into the Game Design of Baby Bubble Battle, her submission to the Global Game Jam 2024, a casual competitive fighting game
-
Event Dispatcher Hub Deep
Miya Loustalot’s Deep Dive into the inner workings of her Event Dispatcher Hub plugin for Unreal Engine, inspired by Knut Øverbye’s work