Category: Deep Dives

  • Masquerade Deep

    Miya Loustalot’s Deep Dive into the Game Design of Masquerade, a Graduation Project from ArtFX Montpellier made with Unreal Engine.

  • Place On Fire Deep

    Miya Loustalot’s Deep Dive into the Game Design of Place on Fire, a chaotic video game where you need to survive in a crazy rotisserie.

  • Squeaky Clean Deep

    Miya Loustalot’s Deep Dive into the Game Design of Squeaky Clean, a slippery and chaotic submission for the Global Game Jam 2025.

  • Nemophore Deep

    Miya Loustalot’s Deep Dive into the Game Design of Nemophore, a Plants vs Zombie-inspired game made together with Zayn Cardot.

  • Shattered Deep

    Miya Loustalot’s Deep Dive into the Game Design of Shattered, her GMTK Game Jam 2021 submission where you solve small action puzzles in 10 seconds

  • The DIIG Deep

    Miya Loustalot’s Deep Dive into the Game Design of THE DIIG, a “remake” of The Dig (1995) done as a group school project at Artfx Montpellier

  • Garden Slayer Deep

    Miya Loustalot’s Deep Dive into the Game Design of Garden Slayer, her submission to the Global Game Jam 2023 where you slice and dice corrupted vegetables!

  • Evil Feeds Deep

    Evil Feeds Deep

    Miya Loustalot’s Deep Dive into the Game Design of Evil Feeds, a horror-themed escape room-inspired experience where you solve puzzles and avoid a deadly fate!

  • Baby Bubble Battle Deep

    Miya Loustalot’s Deep Dive into the Game Design of Baby Bubble Battle, her submission to the Global Game Jam 2024, a casual competitive fighting game

  • Event Dispatcher Hub Deep

    Miya Loustalot’s Deep Dive into the inner workings of her Event Dispatcher Hub plugin for Unreal Engine, inspired by Knut Øverbye’s work