Tag: behind the scenes

  • The DIIG Deep

    Miya Loustalot’s Deep Dive into the Game Design of THE DIIG, a “remake” of The Dig (1995) done as a group school project at Artfx Montpellier

  • The DIIG

    Overview of THE DIIG, a “remake” of The Dig (1995) done as a group school project at Artfx Montpellier that Miya Loustalot took part on

  • Garden Slayer Deep

    Miya Loustalot’s Deep Dive into the Game Design of Garden Slayer, her submission to the Global Game Jam 2023 where you slice and dice corrupted vegetables!

  • Garden Slayer

    Overview of Garden Slayer, Miya Loustalot’s submission to the Global Game Jam 2023. A fast FPS where you slice and dice corrupted vegetables in your garden.

  • Evil Feeds Deep

    Evil Feeds Deep

    Miya Loustalot’s Deep Dive into the Game Design of Evil Feeds, a horror-themed escape room-inspired experience where you solve puzzles and avoid a deadly fate!

  • Evil Feeds

    Overview of Evil Feeds, an Escape-room inspired game by Miya Loustalot where you solve puzzles and avoid dying to deadly creatures in Unreal Engine.

  • Baby Bubble Battle Deep

    Miya Loustalot’s Deep Dive into the Game Design of Baby Bubble Battle, her submission to the Global Game Jam 2024, a casual competitive fighting game

  • Baby Bubble Battle

    Overview of Baby Bubble Battle, Miya Loustalot’s submission to the Global Game Jam 2024 where two players fight while playing bouncy babies in an arena.

  • Event Dispatcher Hub Deep

    Miya Loustalot’s Deep Dive into the inner workings of her Event Dispatcher Hub plugin for Unreal Engine, inspired by Knut Øverbye’s work

  • Event Dispatcher Hub

    Event Dispatcher Hub

    Overview of Miya Loustalot’s Event Dispatcher Hub, an Unreal Engine plugin based on Knut Øverbye’s work for reference-free and designer-friendly event transmission