Tag: behind the scenes
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The DIIG Deep
Miya Loustalot’s Deep Dive into the Game Design of THE DIIG, a “remake” of The Dig (1995) done as a group school project at Artfx Montpellier
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The DIIG
Overview of THE DIIG, a “remake” of The Dig (1995) done as a group school project at Artfx Montpellier that Miya Loustalot took part on
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Garden Slayer Deep
Miya Loustalot’s Deep Dive into the Game Design of Garden Slayer, her submission to the Global Game Jam 2023 where you slice and dice corrupted vegetables!
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Garden Slayer
Overview of Garden Slayer, Miya Loustalot’s submission to the Global Game Jam 2023. A fast FPS where you slice and dice corrupted vegetables in your garden.
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Evil Feeds Deep
Miya Loustalot’s Deep Dive into the Game Design of Evil Feeds, a horror-themed escape room-inspired experience where you solve puzzles and avoid a deadly fate!
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Evil Feeds
Overview of Evil Feeds, an Escape-room inspired game by Miya Loustalot where you solve puzzles and avoid dying to deadly creatures in Unreal Engine.
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Baby Bubble Battle Deep
Miya Loustalot’s Deep Dive into the Game Design of Baby Bubble Battle, her submission to the Global Game Jam 2024, a casual competitive fighting game
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Baby Bubble Battle
Overview of Baby Bubble Battle, Miya Loustalot’s submission to the Global Game Jam 2024 where two players fight while playing bouncy babies in an arena.
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Event Dispatcher Hub Deep
Miya Loustalot’s Deep Dive into the inner workings of her Event Dispatcher Hub plugin for Unreal Engine, inspired by Knut Øverbye’s work
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Event Dispatcher Hub
Overview of Miya Loustalot’s Event Dispatcher Hub, an Unreal Engine plugin based on Knut Øverbye’s work for reference-free and designer-friendly event transmission